✅ Version upgrades with changes made to the Multiplayer Top Down Shooter Template
V1.3 (Released February 2024)
- Added a weapon shop system to buy weapons (for example: in the lobby)
- Added persistent weapons feature: You are now able to pickup weapons and travel with the weapons to the next level and/or back to the lobby.
You dont loose weapons or ammunition when traveling to other maps.
- Added a player revive system: You are now able to revive other players if they died.
To be sure that the bodies of your teammates are always in the correct position on every screen we reworked the reactive ragdoll system.
Please note: The ragdoll system is in a early stage and has some weaknesses. We will improve the this in upcoming updates.
There is an option to deactivate the reactive ragdoll and have simple ragdoll instead (that means dead bodies dont react to impulses of explosions and bullets)
- Added KillCam feature: This is a server host option. On creating a hosted session, the host can activate/deactivate this option.
If the KillCam is active and a player dies, all other players cameras move to the killed players location and watch him dying in a slowed down time frame.
This feature is an inspiration from the Game “Alien Swarm”.
- Updated the Health Component and added Fall Damage and Damage Indication effects.
- Added a outline component. Weapons and pickupables now get outlined if they are in range to pickup.
- Updated the interaction system for better handling multiple pickups.
- Added a settings menu for audio and video settings.
- Added a Extraction Zone Blueprint. This actor works like the ReadyUp Zone in the lobby, but is designed for gameplay levels. With that zone you are now able to jump from one level to another or back to the lobby.
- Added a new showcase map. This map is made to showcase how a coop mission could look like. This mission will be expanded with more features and showcase elements in future updates. Ideas on what to include are very welcome!
- Additional:
A lot of bugfixes and improvements in code styles. Added a lot of new code comments, expanded existing comments, restructured the BP_DefaultCharacter and many more things.
V1.2.1 (Released December 2024)
- Added Grenade Trails - for better tracing where the grenade is flying
- Throwing grenades removes crosshair while throw indicators are active - to not get distracted from the crosshair
- Added Intro Camera Flight Mechanic - the character spawns after a short camera flight
- Documentation on how to setup added
- Crosshair Optimizations - Hovering over valid targets now changes the crosshair color
- Player HUD Initialization reworked - Player HUD gets initialized after player character has spawned