With the new v1.3 version i implemented a revive system for players. For this I have expanded the ragdoll replication so that the players' bodies are always in the correct place for everyone. The complete implementation is not yet final and still has some weaknesses.

That's why there is a function to turn off the reactive ragdoll. This means that the player characters do not show any reactions to bullet impulses or explosions when they are dead (so they are not whirled around in the air)

The variable to control this is ReactiveRagdoll? in the BP_DefaultCharacter .